Showing posts with label Java Advanced. Show all posts
Showing posts with label Java Advanced. Show all posts

Saturday, June 6, 2015

1. Java - Data Structures

 Java Tutorial

The data structures provided by the Java utility package are very powerful and perform a wide range of functions. These data structures consist of the following interface and classes:
  • Enumeration
  • BitSet
  • Vector
  • Stack
  • Dictionary
  • Hashtable
  • Properties
All these classes are now legacy and Java-2 has introduced a new framework called Collections Framework, which is discussed in next tutorial:

The Enumeration:

The Enumeration interface isn't itself a data structure, but it is very important within the context of other data structures. The Enumeration interface defines a means to retrieve successive elements from a data structure.
For example, Enumeration defines a method called nextElement that is used to get the next element in a data structure that contains multiple elements.
To have more detail about this interface, check The Enumeration.

The BitSet

The BitSet class implements a group of bits or flags that can be set and cleared individually.
This class is very useful in cases where you need to keep up with a set of Boolean values; you just assign a bit to each value and set or clear it as appropriate.
To have more detail about this class, check The BitSet.

The Vector

The Vector class is similar to a traditional Java array, except that it can grow as necessary to accommodate new elements.
Like an array, elements of a Vector object can be accessed via an index into the vector.
The nice thing about using the Vector class is that you don't have to worry about setting it to a specific size upon creation; it shrinks and grows automatically when necessary.
To have more detail about this class, check The Vector.

The Stack

The Stack class implements a last-in-first-out (LIFO) stack of elements.
You can think of a stack literally as a vertical stack of objects; when you add a new element, it gets stacked on top of the others.
When you pull an element off the stack, it comes off the top. In other words, the last element you added to the stack is the first one to come back off.
To have more detail about this class, check The Stack.

The Dictionary

The Dictionary class is an abstract class that defines a data structure for mapping keys to values.
This is useful in cases where you want to be able to access data via a particular key rather than an integer index.
Since the Dictionary class is abstract, it provides only the framework for a key-mapped data structure rather than a specific implementation.
To have more detail about this class, check The Dictionary.

The Hashtable

The Hashtable class provides a means of organizing data based on some user-defined key structure.
For example, in an address list hash table you could store and sort data based on a key such as ZIP code rather than on a person's name.
The specific meaning of keys in regard to hash tables is totally dependent on the usage of the hash table and the data it contains.
To have more detail about this class, check The Hashtable.

The Properties

Properties is a subclass of Hashtable. It is used to maintain lists of values in which the key is a String and the value is also a String.
The Properties class is used by many other Java classes. For example, it is the type of object returned by System.getProperties( ) when obtaining environmental values.
To have more detail about this class, check The Properties.

2. Java Collections Framework

Java Tutorial 

Prior to Java 2, Java provided ad hoc classes such as Dictionary, Vector, Stack, and Properties to store and manipulate groups of objects. Although these classes were quite useful, they lacked a central, unifying theme. Thus, the way that you used Vector was different from the way that you used Properties.
The collections framework was designed to meet several goals.
  • The framework had to be high-performance. The implementations for the fundamental collections (dynamic arrays, linked lists, trees, and hashtables) are highly efficient.
  • The framework had to allow different types of collections to work in a similar manner and with a high degree of interoperability.
  • Extending and/or adapting a collection had to be easy.
Towards this end, the entire collections framework is designed around a set of standard interfaces. Several standard implementations such as LinkedList, HashSet, and TreeSet, of these interfaces are provided that you may use as-is and you may also implement your own collection, if you choose.
A collections framework is a unified architecture for representing and manipulating collections. All collections frameworks contain the following:
  • Interfaces: These are abstract data types that represent collections. Interfaces allow collections to be manipulated independently of the details of their representation. In object-oriented languages, interfaces generally form a hierarchy.
  • Implementations, i.e., Classes: These are the concrete implementations of the collection interfaces. In essence, they are reusable data structures.
  • Algorithms: These are the methods that perform useful computations, such as searching and sorting, on objects that implement collection interfaces. The algorithms are said to be polymorphic: that is, the same method can be used on many different implementations of the appropriate collection interface.
In addition to collections, the framework defines several map interfaces and classes. Maps store key/value pairs. Although maps are not collections in the proper use of the term, but they are fully integrated with collections.

The Collection Interfaces:

The collections framework defines several interfaces. This section provides an overview of each interface:
SN Interfaces with Description
1 The Collection Interface
This enables you to work with groups of objects; it is at the top of the collections hierarchy.
2 The List Interface
This extends Collection and an instance of List stores an ordered collection of elements.
3 The Set
This extends Collection to handle sets, which must contain unique elements
4 The SortedSet
This extends Set to handle sorted sets
5 The Map
This maps unique keys to values.
6 The Map.Entry
This describes an element (a key/value pair) in a map. This is an inner class of Map.
7 The SortedMap
This extends Map so that the keys are maintained in ascending order.
8 The Enumeration
This is legacy interface and defines the methods by which you can enumerate (obtain one at a time) the elements in a collection of objects. This legacy interface has been superceded by Iterator.

The Collection Classes:

Java provides a set of standard collection classes that implement Collection interfaces. Some of the classes provide full implementations that can be used as-is and others are abstract class, providing skeletal implementations that are used as starting points for creating concrete collections.
The standard collection classes are summarized in the following table:
SN Classes with Description
1 AbstractCollection Implements most of the Collection interface.
2 AbstractList Extends AbstractCollection and implements most of the List interface.
3 AbstractSequentialList Extends AbstractList for use by a collection that uses sequential rather than random access of its elements.
4 LinkedList
Implements a linked list by extending AbstractSequentialList.
5 ArrayList
Implements a dynamic array by extending AbstractList.
6 AbstractSet Extends AbstractCollection and implements most of the Set interface.
7 HashSet
Extends AbstractSet for use with a hash table.
8 LinkedHashSet
Extends HashSet to allow insertion-order iterations.
9 TreeSet
Implements a set stored in a tree. Extends AbstractSet.
10 AbstractMap Implements most of the Map interface.
11 HashMap
Extends AbstractMap to use a hash table.
12 TreeMap
Extends AbstractMap to use a tree.
13 WeakHashMap
Extends AbstractMap to use a hash table with weak keys.
14 LinkedHashMap
Extends HashMap to allow insertion-order iterations.
15 IdentityHashMap
Extends AbstractMap and uses reference equality when comparing documents.
The AbstractCollection, AbstractSet, AbstractList, AbstractSequentialList and AbstractMap classes provide skeletal implementations of the core collection interfaces, to minimize the effort required to implement them.
The following legacy classes defined by java.util have been discussed in previous tutorial:
SN Classes with Description
1 Vector
This implements a dynamic array. It is similar to ArrayList, but with some differences.
2 Stack
Stack is a subclass of Vector that implements a standard last-in, first-out stack.
3 Dictionary
Dictionary is an abstract class that represents a key/value storage repository and operates much like Map.
4 Hashtable
Hashtable was part of the original java.util and is a concrete implementation of a Dictionary.
5 Properties
Properties is a subclass of Hashtable. It is used to maintain lists of values in which the key is a String and the value is also a String.
6 BitSet
A BitSet class creates a special type of array that holds bit values. This array can increase in size as needed.

The Collection Algorithms:

The collections framework defines several algorithms that can be applied to collections and maps. These algorithms are defined as static methods within the Collections class.
Several of the methods can throw a ClassCastException, which occurs when an attempt is made to compare incompatible types, or an UnsupportedOperationException, which occurs when an attempt is made to modify an unmodifiable collection.
Collections define three static variables: EMPTY_SET, EMPTY_LIST, and EMPTY_MAP. All are immutable.
SN Algorithms with Description
1 The Collection Algorithms
Here is a list of all the algorithm implementation.

How to use an Iterator ?

Often, you will want to cycle through the elements in a collection. For example, you might want to display each element.
The easiest way to do this is to employ an iterator, which is an object that implements either the Iterator or the ListIterator interface.
Iterator enables you to cycle through a collection, obtaining or removing elements. ListIterator extends Iterator to allow bidirectional traversal of a list and the modification of elements.
SN Iterator Methods with Description
1 Using Java Iterator
Here is a list of all the methods with examples provided by Iterator and ListIterator interfaces.

How to use a Comparator ?

Both TreeSet and TreeMap store elements in sorted order. However, it is the comparator that defines precisely what sorted order means.
This interface lets us sort a given collection any number of different ways. Also this interface can be used to sort any instances of any class (even classes we cannot modify).
SN Iterator Methods with Description
1 Using Java Comparator
Here is a list of all the methods with examples provided by Comparator Interface.

Summary:

The Java collections framework gives the programmer access to prepackaged data structures as well as to algorithms for manipulating them.
A collection is an object that can hold references to other objects. The collection interfaces declare the operations that can be performed on each type of collection.
The classes and interfaces of the collections framework are in package java.util.

3. Java - Generics

Java Tutorial

It would be nice if we could write a single sort method that could sort the elements in an Integer array, a String array or an array of any type that supports ordering.
Java Generic methods and generic classes enable programmers to specify, with a single method declaration, a set of related methods or, with a single class declaration, a set of related types, respectively.
Generics also provide compile-time type safety that allows programmers to catch invalid types at compile time.
Using Java Generic concept, we might write a generic method for sorting an array of objects, then invoke the generic method with Integer arrays, Double arrays, String arrays and so on, to sort the array elements.

Generic Methods:

You can write a single generic method declaration that can be called with arguments of different types. Based on the types of the arguments passed to the generic method, the compiler handles each method call appropriately. Following are the rules to define Generic Methods:
  • All generic method declarations have a type parameter section delimited by angle brackets (< and >) that precedes the method's return type ( < E > in the next example).
  • Each type parameter section contains one or more type parameters separated by commas. A type parameter, also known as a type variable, is an identifier that specifies a generic type name.
  • The type parameters can be used to declare the return type and act as placeholders for the types of the arguments passed to the generic method, which are known as actual type arguments.
  • A generic method's body is declared like that of any other method. Note that type parameters can represent only reference types, not primitive types (like int, double and char).

Example:

Following example illustrates how we can print array of different type using a single Generic method:
public class GenericMethodTest
{
   // generic method printArray                         
   public static < E > void printArray( E[] inputArray )
   {
      // Display array elements              
         for ( E element : inputArray ){        
            System.out.printf( "%s ", element );
         }
         System.out.println();
    }

    public static void main( String args[] )
    {
        // Create arrays of Integer, Double and Character
        Integer[] intArray = { 1, 2, 3, 4, 5 };
        Double[] doubleArray = { 1.1, 2.2, 3.3, 4.4 };
        Character[] charArray = { 'H', 'E', 'L', 'L', 'O' };

        System.out.println( "Array integerArray contains:" );
        printArray( intArray  ); // pass an Integer array

        System.out.println( "\nArray doubleArray contains:" );
        printArray( doubleArray ); // pass a Double array

        System.out.println( "\nArray characterArray contains:" );
        printArray( charArray ); // pass a Character array
    } 
}
This would produce the following result:
Array integerArray contains:
1 2 3 4 5 6

Array doubleArray contains:
1.1 2.2 3.3 4.4 

Array characterArray contains:
H E L L O

Bounded Type Parameters:

There may be times when you'll want to restrict the kinds of types that are allowed to be passed to a type parameter. For example, a method that operates on numbers might only want to accept instances of Number or its subclasses. This is what bounded type parameters are for.
To declare a bounded type parameter, list the type parameter's name, followed by the extends keyword, followed by its upper bound.

Example:

Following example illustrates how extends is used in a general sense to mean either "extends" (as in classes) or "implements" (as in interfaces). This example is Generic method to return the largest of three Comparable objects:
public class MaximumTest
{
   // determines the largest of three Comparable objects
   public static <T extends Comparable<T>> T maximum(T x, T y, T z)
   {                      
      T max = x; // assume x is initially the largest       
      if ( y.compareTo( max ) > 0 ){
         max = y; // y is the largest so far
      }
      if ( z.compareTo( max ) > 0 ){
         max = z; // z is the largest now                 
      }
      return max; // returns the largest object   
   }
   public static void main( String args[] )
   {
      System.out.printf( "Max of %d, %d and %d is %d\n\n", 
                   3, 4, 5, maximum( 3, 4, 5 ) );

      System.out.printf( "Maxm of %.1f,%.1f and %.1f is %.1f\n\n",
                   6.6, 8.8, 7.7, maximum( 6.6, 8.8, 7.7 ) );

      System.out.printf( "Max of %s, %s and %s is %s\n","pear",
         "apple", "orange", maximum( "pear", "apple", "orange" ) );
   }
}
This would produce the following result:
Maximum of 3, 4 and 5 is 5

Maximum of 6.6, 8.8 and 7.7 is 8.8

Maximum of pear, apple and orange is pear

Generic Classes:

A generic class declaration looks like a non-generic class declaration, except that the class name is followed by a type parameter section.
As with generic methods, the type parameter section of a generic class can have one or more type parameters separated by commas. These classes are known as parameterized classes or parameterized types because they accept one or more parameters.

Example:

Following example illustrates how we can define a generic class:
public class Box<T> {

  private T t;

  public void add(T t) {
    this.t = t;
  }

  public T get() {
    return t;
  }

  public static void main(String[] args) {
     Box<Integer> integerBox = new Box<Integer>();
     Box<String> stringBox = new Box<String>();
    
     integerBox.add(new Integer(10));
     stringBox.add(new String("Hello World"));

     System.out.printf("Integer Value :%d\n\n", integerBox.get());
     System.out.printf("String Value :%s\n", stringBox.get());
  }
}
This would produce the following result:
Integer Value :10
String Value :Hello World


4. Java - Serialization

Java Tutorial

Java provides a mechanism, called object serialization where an object can be represented as a sequence of bytes that includes the object's data as well as information about the object's type and the types of data stored in the object.
After a serialized object has been written into a file, it can be read from the file and deserialized that is, the type information and bytes that represent the object and its data can be used to recreate the object in memory.
Most impressive is that the entire process is JVM independent, meaning an object can be serialized on one platform and deserialized on an entirely different platform.
Classes ObjectInputStream and ObjectOutputStream are high-level streams that contain the methods for serializing and deserializing an object.
The ObjectOutputStream class contains many write methods for writing various data types, but one method in particular stands out:
public final void writeObject(Object x) throws IOException
The above method serializes an Object and sends it to the output stream. Similarly, the ObjectInputStream class contains the following method for deserializing an object:
public final Object readObject() throws IOException, 
                                 ClassNotFoundException
This method retrieves the next Object out of the stream and deserializes it. The return value is Object, so you will need to cast it to its appropriate data type.
To demonstrate how serialization works in Java, I am going to use the Employee class that we discussed early on in the book. Suppose that we have the following Employee class, which implements the Serializable interface:
public class Employee implements java.io.Serializable
{
   public String name;
   public String address;
   public transient int SSN;
   public int number;
   public void mailCheck()
   {
      System.out.println("Mailing a check to " + name
                           + " " + address);
   }
}
Notice that for a class to be serialized successfully, two conditions must be met:
  • The class must implement the java.io.Serializable interface.
  • All of the fields in the class must be serializable. If a field is not serializable, it must be marked transient.
If you are curious to know if a Java Standard Class is serializable or not, check the documentation for the class. The test is simple: If the class implements java.io.Serializable, then it is serializable; otherwise, it's not.

Serializing an Object:

The ObjectOutputStream class is used to serialize an Object. The following SerializeDemo program instantiates an Employee object and serializes it to a file.
When the program is done executing, a file named employee.ser is created. The program does not generate any output, but study the code and try to determine what the program is doing.
Note: When serializing an object to a file, the standard convention in Java is to give the file a .ser extension.
import java.io.*;

public class SerializeDemo
{
   public static void main(String [] args)
   {
      Employee e = new Employee();
      e.name = "Reyan Ali";
      e.address = "Phokka Kuan, Ambehta Peer";
      e.SSN = 11122333;
      e.number = 101;
      try
      {
         FileOutputStream fileOut =
         new FileOutputStream("/tmp/employee.ser");
         ObjectOutputStream out = new ObjectOutputStream(fileOut);
         out.writeObject(e);
         out.close();
         fileOut.close();
         System.out.printf("Serialized data is saved in /tmp/employee.ser");
      }catch(IOException i)
      {
          i.printStackTrace();
      }
   }
}

Deserializing an Object:

The following DeserializeDemo program deserializes the Employee object created in the SerializeDemo program. Study the program and try to determine its output:
import java.io.*;
public class DeserializeDemo
{
   public static void main(String [] args)
   {
      Employee e = null;
      try
      {
         FileInputStream fileIn = new FileInputStream("/tmp/employee.ser");
         ObjectInputStream in = new ObjectInputStream(fileIn);
         e = (Employee) in.readObject();
         in.close();
         fileIn.close();
      }catch(IOException i)
      {
         i.printStackTrace();
         return;
      }catch(ClassNotFoundException c)
      {
         System.out.println("Employee class not found");
         c.printStackTrace();
         return;
      }
      System.out.println("Deserialized Employee...");
      System.out.println("Name: " + e.name);
      System.out.println("Address: " + e.address);
      System.out.println("SSN: " + e.SSN);
      System.out.println("Number: " + e.number);
    }
}
This would produce the following result:
Deserialized Employee...
Name: Reyan Ali
Address:Phokka Kuan, Ambehta Peer
SSN: 0
Number:101
Here are following important points to be noted:
  • The try/catch block tries to catch a ClassNotFoundException, which is declared by the readObject() method. For a JVM to be able to deserialize an object, it must be able to find the bytecode for the class. If the JVM can't find a class during the deserialization of an object, it throws a ClassNotFoundException.
  • Notice that the return value of readObject() is cast to an Employee reference.
  • The value of the SSN field was 11122333 when the object was serialized, but because the field is transient, this value was not sent to the output stream. The SSN field of the deserialized Employee object is 0.


5. Java - Networking

Java Tutorial

The term network programming refers to writing programs that execute across multiple devices (computers), in which the devices are all connected to each other using a network.
The java.net package of the J2SE APIs contains a collection of classes and interfaces that provide the low-level communication details, allowing you to write programs that focus on solving the problem at hand.
The java.net package provides support for the two common network protocols:
  • TCP: TCP stands for Transmission Control Protocol, which allows for reliable communication between two applications. TCP is typically used over the Internet Protocol, which is referred to as TCP/IP.
  • UDP: UDP stands for User Datagram Protocol, a connection-less protocol that allows for packets of data to be transmitted between applications.
This tutorial gives good understanding on the following two subjects:
  • Socket Programming: This is most widely used concept in Networking and it has been explained in very detail.
  • URL Processing: This would be covered separately. Click here to learn about URL Processing in Java language.

Socket Programming:

Sockets provide the communication mechanism between two computers using TCP. A client program creates a socket on its end of the communication and attempts to connect that socket to a server.
When the connection is made, the server creates a socket object on its end of the communication. The client and server can now communicate by writing to and reading from the socket.
The java.net.Socket class represents a socket, and the java.net.ServerSocket class provides a mechanism for the server program to listen for clients and establish connections with them.
The following steps occur when establishing a TCP connection between two computers using sockets:
  • The server instantiates a ServerSocket object, denoting which port number communication is to occur on.
  • The server invokes the accept() method of the ServerSocket class. This method waits until a client connects to the server on the given port.
  • After the server is waiting, a client instantiates a Socket object, specifying the server name and port number to connect to.
  • The constructor of the Socket class attempts to connect the client to the specified server and port number. If communication is established, the client now has a Socket object capable of communicating with the server.
  • On the server side, the accept() method returns a reference to a new socket on the server that is connected to the client's socket.
After the connections are established, communication can occur using I/O streams. Each socket has both an OutputStream and an InputStream. The client's OutputStream is connected to the server's InputStream, and the client's InputStream is connected to the server's OutputStream.
TCP is a twoway communication protocol, so data can be sent across both streams at the same time. There are following usefull classes providing complete set of methods to implement sockets.

ServerSocket Class Methods:

The java.net.ServerSocket class is used by server applications to obtain a port and listen for client requests
The ServerSocket class has four constructors:
SN Methods with Description
1 public ServerSocket(int port) throws IOException Attempts to create a server socket bound to the specified port. An exception occurs if the port is already bound by another application.
2 public ServerSocket(int port, int backlog) throws IOException Similar to the previous constructor, the backlog parameter specifies how many incoming clients to store in a wait queue.
3 public ServerSocket(int port, int backlog, InetAddress address) throws IOException Similar to the previous constructor, the InetAddress parameter specifies the local IP address to bind to. The InetAddress is used for servers that may have multiple IP addresses, allowing the server to specify which of its IP addresses to accept client requests on
4 public ServerSocket() throws IOException Creates an unbound server socket. When using this constructor, use the bind() method when you are ready to bind the server socket
If the ServerSocket constructor does not throw an exception, it means that your application has successfully bound to the specified port and is ready for client requests.
Here are some of the common methods of the ServerSocket class:
SN Methods with Description
1 public int getLocalPort() Returns the port that the server socket is listening on. This method is useful if you passed in 0 as the port number in a constructor and let the server find a port for you.
2 public Socket accept() throws IOException Waits for an incoming client. This method blocks until either a client connects to the server on the specified port or the socket times out, assuming that the time-out value has been set using the setSoTimeout() method. Otherwise, this method blocks indefinitely
3 public void setSoTimeout(int timeout) Sets the time-out value for how long the server socket waits for a client during the accept().
4 public void bind(SocketAddress host, int backlog) Binds the socket to the specified server and port in the SocketAddress object. Use this method if you instantiated the ServerSocket using the no-argument constructor.
When the ServerSocket invokes accept(), the method does not return until a client connects. After a client does connect, the ServerSocket creates a new Socket on an unspecified port and returns a reference to this new Socket. A TCP connection now exists between the client and server, and communication can begin.

Socket Class Methods:

The java.net.Socket class represents the socket that both the client and server use to communicate with each other. The client obtains a Socket object by instantiating one, whereas the server obtains a Socket object from the return value of the accept() method.
The Socket class has five constructors that a client uses to connect to a server:
SN Methods with Description
1 public Socket(String host, int port) throws UnknownHostException, IOException. This method attempts to connect to the specified server at the specified port. If this constructor does not throw an exception, the connection is successful and the client is connected to the server.
2 public Socket(InetAddress host, int port) throws IOException This method is identical to the previous constructor, except that the host is denoted by an InetAddress object.
3 public Socket(String host, int port, InetAddress localAddress, int localPort) throws IOException. Connects to the specified host and port, creating a socket on the local host at the specified address and port.
4 public Socket(InetAddress host, int port, InetAddress localAddress, int localPort) throws IOException. This method is identical to the previous constructor, except that the host is denoted by an InetAddress object instead of a String
5 public Socket() Creates an unconnected socket. Use the connect() method to connect this socket to a server.
When the Socket constructor returns, it does not simply instantiate a Socket object but it actually attempts to connect to the specified server and port.
Some methods of interest in the Socket class are listed here. Notice that both the client and server have a Socket object, so these methods can be invoked by both the client and server.
SN Methods with Description
1 public void connect(SocketAddress host, int timeout) throws IOException This method connects the socket to the specified host. This method is needed only when you instantiated the Socket using the no-argument constructor.
2 public InetAddress getInetAddress() This method returns the address of the other computer that this socket is connected to.
3 public int getPort() Returns the port the socket is bound to on the remote machine.
4 public int getLocalPort() Returns the port the socket is bound to on the local machine.
5 public SocketAddress getRemoteSocketAddress() Returns the address of the remote socket.
6 public InputStream getInputStream() throws IOException Returns the input stream of the socket. The input stream is connected to the output stream of the remote socket.
7 public OutputStream getOutputStream() throws IOException Returns the output stream of the socket. The output stream is connected to the input stream of the remote socket
8 public void close() throws IOException Closes the socket, which makes this Socket object no longer capable of connecting again to any server

InetAddress Class Methods:

This class represents an Internet Protocol (IP) address. Here are following usefull methods which you would need while doing socket programming:
SN Methods with Description
1 static InetAddress getByAddress(byte[] addr) Returns an InetAddress object given the raw IP address .
2 static InetAddress getByAddress(String host, byte[] addr) Create an InetAddress based on the provided host name and IP address.
3 static InetAddress getByName(String host) Determines the IP address of a host, given the host's name.
4 String getHostAddress() Returns the IP address string in textual presentation.
5 String getHostName() Gets the host name for this IP address.
6 static InetAddress InetAddress getLocalHost() Returns the local host.
7 String toString() Converts this IP address to a String.

Socket Client Example:

The following GreetingClient is a client program that connects to a server by using a socket and sends a greeting, and then waits for a response.
// File Name GreetingClient.java

import java.net.*;
import java.io.*;

public class GreetingClient
{
   public static void main(String [] args)
   {
      String serverName = args[0];
      int port = Integer.parseInt(args[1]);
      try
      {
         System.out.println("Connecting to " + serverName
                             + " on port " + port);
         Socket client = new Socket(serverName, port);
         System.out.println("Just connected to "
                      + client.getRemoteSocketAddress());
         OutputStream outToServer = client.getOutputStream();
         DataOutputStream out =
                       new DataOutputStream(outToServer);

         out.writeUTF("Hello from "
                      + client.getLocalSocketAddress());
         InputStream inFromServer = client.getInputStream();
         DataInputStream in =
                        new DataInputStream(inFromServer);
         System.out.println("Server says " + in.readUTF());
         client.close();
      }catch(IOException e)
      {
         e.printStackTrace();
      }
   }
}

Socket Server Example:

The following GreetingServer program is an example of a server application that uses the Socket class to listen for clients on a port number specified by a command-line argument:
// File Name GreetingServer.java

import java.net.*;
import java.io.*;

public class GreetingServer extends Thread
{
   private ServerSocket serverSocket;
   
   public GreetingServer(int port) throws IOException
   {
      serverSocket = new ServerSocket(port);
      serverSocket.setSoTimeout(10000);
   }

   public void run()
   {
      while(true)
      {
         try
         {
            System.out.println("Waiting for client on port " +
            serverSocket.getLocalPort() + "...");
            Socket server = serverSocket.accept();
            System.out.println("Just connected to "
                  + server.getRemoteSocketAddress());
            DataInputStream in =
                  new DataInputStream(server.getInputStream());
            System.out.println(in.readUTF());
            DataOutputStream out =
                 new DataOutputStream(server.getOutputStream());
            out.writeUTF("Thank you for connecting to "
              + server.getLocalSocketAddress() + "\nGoodbye!");
            server.close();
         }catch(SocketTimeoutException s)
         {
            System.out.println("Socket timed out!");
            break;
         }catch(IOException e)
         {
            e.printStackTrace();
            break;
         }
      }
   }
   public static void main(String [] args)
   {
      int port = Integer.parseInt(args[0]);
      try
      {
         Thread t = new GreetingServer(port);
         t.start();
      }catch(IOException e)
      {
         e.printStackTrace();
      }
   }
}
Compile client and server and then start server as follows:
$ java GreetingServer 6066
Waiting for client on port 6066...
Check client program as follows:
$ java GreetingClient localhost 6066
Connecting to localhost on port 6066
Just connected to localhost/127.0.0.1:6066
Server says Thank you for connecting to /127.0.0.1:6066
Goodbye!


6. Java - Sending Email

Java Tutorial

To send an e-mail using your Java Application is simple enough but to start with you should have JavaMail API and Java Activation Framework (JAF) installed on your machine.
Download and unzip these files, in the newly created top level directories you will find a number of jar files for both the applications. You need to add mail.jar and activation.jar files in your CLASSPATH.

Send a Simple E-mail:

Here is an example to send a simple e-mail from your machine. Here it is assumed that your localhost is connected to the internet and capable enough to send an email.
// File Name SendEmail.java

import java.util.*;
import javax.mail.*;
import javax.mail.internet.*;
import javax.activation.*;

public class SendEmail
{
   public static void main(String [] args)
   {    
      // Recipient's email ID needs to be mentioned.
      String to = "abcd@gmail.com";

      // Sender's email ID needs to be mentioned
      String from = "web@gmail.com";

      // Assuming you are sending email from localhost
      String host = "localhost";

      // Get system properties
      Properties properties = System.getProperties();

      // Setup mail server
      properties.setProperty("mail.smtp.host", host);

      // Get the default Session object.
      Session session = Session.getDefaultInstance(properties);

      try{
         // Create a default MimeMessage object.
         MimeMessage message = new MimeMessage(session);

         // Set From: header field of the header.
         message.setFrom(new InternetAddress(from));

         // Set To: header field of the header.
         message.addRecipient(Message.RecipientType.TO,
                                  new InternetAddress(to));

         // Set Subject: header field
         message.setSubject("This is the Subject Line!");

         // Now set the actual message
         message.setText("This is actual message");

         // Send message
         Transport.send(message);
         System.out.println("Sent message successfully....");
      }catch (MessagingException mex) {
         mex.printStackTrace();
      }
   }
}
Compile and run this program to send a simple e-mail:
$ java SendEmail
Sent message successfully....
If you want to send an e-mail to multiple recipients then following methods would be used to specify multiple e-mail IDs:
void addRecipients(Message.RecipientType type, 
                   Address[] addresses)
throws MessagingException
Here is the description of the parameters:
  • type: This would be set to TO, CC or BCC. Here CC represents Carbon Copy and BCC represents Black Carbon Copy. Example Message.RecipientType.TO
  • addresses: This is the array of email ID. You would need to use InternetAddress() method while specifying email IDs

Send an HTML E-mail:

Here is an example to send an HTML email from your machine. Here it is assumed that your localhost is connected to the internet and capable enough to send an email.
This example is very similar to previous one, except here we are using setContent() method to set content whose second argument is "text/html" to specify that the HTML content is included in the message.
Using this example, you can send as big as HTML content you like.
// File Name SendHTMLEmail.java

import java.util.*;
import javax.mail.*;
import javax.mail.internet.*;
import javax.activation.*;

public class SendHTMLEmail
{
   public static void main(String [] args)
   {
      
      // Recipient's email ID needs to be mentioned.
      String to = "abcd@gmail.com";

      // Sender's email ID needs to be mentioned
      String from = "web@gmail.com";

      // Assuming you are sending email from localhost
      String host = "localhost";

      // Get system properties
      Properties properties = System.getProperties();

      // Setup mail server
      properties.setProperty("mail.smtp.host", host);

      // Get the default Session object.
      Session session = Session.getDefaultInstance(properties);

      try{
         // Create a default MimeMessage object.
         MimeMessage message = new MimeMessage(session);

         // Set From: header field of the header.
         message.setFrom(new InternetAddress(from));

         // Set To: header field of the header.
         message.addRecipient(Message.RecipientType.TO,
                                  new InternetAddress(to));

         // Set Subject: header field
         message.setSubject("This is the Subject Line!");

         // Send the actual HTML message, as big as you like
         message.setContent("

This is actual message

"
, "text/html" ); // Send message Transport.send(message); System.out.println("Sent message successfully...."); }catch (MessagingException mex) { mex.printStackTrace(); } } }
Compile and run this program to send an HTML e-mail:
$ java SendHTMLEmail
Sent message successfully....

Send Attachment in E-mail:

Here is an example to send an email with attachment from your machine. Here it is assumed that your localhost is connected to the internet and capable enough to send an email.
// File Name SendFileEmail.java

import java.util.*;
import javax.mail.*;
import javax.mail.internet.*;
import javax.activation.*;

public class SendFileEmail
{
   public static void main(String [] args)
   {
      
      // Recipient's email ID needs to be mentioned.
      String to = "abcd@gmail.com";

      // Sender's email ID needs to be mentioned
      String from = "web@gmail.com";

      // Assuming you are sending email from localhost
      String host = "localhost";

      // Get system properties
      Properties properties = System.getProperties();

      // Setup mail server
      properties.setProperty("mail.smtp.host", host);

      // Get the default Session object.
      Session session = Session.getDefaultInstance(properties);

      try{
         // Create a default MimeMessage object.
         MimeMessage message = new MimeMessage(session);

         // Set From: header field of the header.
         message.setFrom(new InternetAddress(from));

         // Set To: header field of the header.
         message.addRecipient(Message.RecipientType.TO,
                                  new InternetAddress(to));

         // Set Subject: header field
         message.setSubject("This is the Subject Line!");

         // Create the message part 
         BodyPart messageBodyPart = new MimeBodyPart();

         // Fill the message
         messageBodyPart.setText("This is message body");
         
         // Create a multipar message
         Multipart multipart = new MimeMultipart();

         // Set text message part
         multipart.addBodyPart(messageBodyPart);

         // Part two is attachment
         messageBodyPart = new MimeBodyPart();
         String filename = "file.txt";
         DataSource source = new FileDataSource(filename);
         messageBodyPart.setDataHandler(new DataHandler(source));
         messageBodyPart.setFileName(filename);
         multipart.addBodyPart(messageBodyPart);

         // Send the complete message parts
         message.setContent(multipart );

         // Send message
         Transport.send(message);
         System.out.println("Sent message successfully....");
      }catch (MessagingException mex) {
         mex.printStackTrace();
      }
   }
}
Compile and run this program to send an HTML e-mail:
$ java SendFileEmail
Sent message successfully....

User Authentication Part:

If it is required to provide user ID and Password to the e-mail server for authentication purpose then you can set these properties as follows:
 props.setProperty("mail.user", "myuser");
 props.setProperty("mail.password", "mypwd");
Rest of the e-mail sending mechanism would remain as explained above.


 
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