Showing posts with label C-Programming. Show all posts
Showing posts with label C-Programming. Show all posts

Monday, June 1, 2015

C - Type Casting

C Programming Tutorial

Type casting is a way to convert a variable from one data type to another data type. For example, if you want to store a long value into a simple integer then you can type cast long to int. You can convert values from one type to another explicitly using the cast operator as follows:
(type_name) expression
Consider the following example where the cast operator causes the division of one integer variable by another to be performed as a floating-point operation:

#include <stdio.h>

main()
{
   int sum = 17, count = 5;
   double mean;

   mean = (double) sum / count;
   printf("Value of mean : %f\n", mean );

}
 
When the above code is compiled and executed, it produces the following result:

Value of mean : 3.400000
 
It should be noted here that the cast operator has precedence over division, so the value of sum is first converted to type double and finally it gets divided by count yielding a double value.
Type conversions can be implicit which is performed by the compiler automatically, or it can be specified explicitly through the use of the cast operator. It is considered good programming practice to use the cast operator whenever type conversions are necessary.

Integer Promotion

Integer promotion is the process by which values of integer type "smaller" than int or unsigned int are converted either to int or unsigned int. Consider an example of adding a character in an int:

#include <stdio.h>

main()
{
   int  i = 17;
   char c = 'c'; /* ascii value is 99 */
   int sum;

   sum = i + c;
   printf("Value of sum : %d\n", sum );

}
 
When the above code is compiled and executed, it produces the following result:


Value of sum : 116
 
Here, value of sum is coming as 116 because compiler is doing integer promotion and converting the value of 'c' to ascii before performing actual addition operation.

Usual Arithmetic Conversion

The usual arithmetic conversions are implicitly performed to cast their values in a common type. Compiler first performs integer promotion, if operands still have different types then they are converted to the type that appears highest in the following hierarchy:
Usual Arithmetic Conversion The usual arithmetic conversions are not performed for the assignment operators, nor for the logical operators && and ||. Let us take following example to understand the concept:

#include <stdio.h>

main()
{
   int  i = 17;
   char c = 'c'; /* ascii value is 99 */
   float sum;

   sum = i + c;
   printf("Value of sum : %f\n", sum );

}
 
When the above code is compiled and executed, it produces the following result:

Value of sum : 116.000000
 
Here, it is simple to understand that first c gets converted to integer but because final value is double, so usual arithmetic conversion applies and compiler convert i and c into float and add them yielding a float result.

C - Command Line Arguments

C Programming Tutorial

It is possible to pass some values from the command line to your C programs when they are executed. These values are called command line arguments and many times they are important for your program specially when you want to control your program from outside instead of hard coding those values inside the code.
The command line arguments are handled using main() function arguments where argc refers to the number of arguments passed, and argv[] is a pointer array which points to each argument passed to the program. Following is a simple example which checks if there is any argument supplied from the command line and take action accordingly:

#include <stdio.h>

int main( int argc, char *argv[] )  
{
   if( argc == 2 )
   {
      printf("The argument supplied is %s\n", argv[1]);
   }
   else if( argc > 2 )
   {
      printf("Too many arguments supplied.\n");
   }
   else
   {
      printf("One argument expected.\n");
   }
}
 
When the above code is compiled and executed with a single argument, it produces the following result.

$./a.out testing
The argument supplied is testing
 
When the above code is compiled and executed with a two arguments, it produces the following result.

$./a.out testing1 testing2
Too many arguments supplied.
 
When the above code is compiled and executed without passing any argument, it produces the following result.

$./a.out
One argument expected
 
It should be noted that argv[0] holds the name of the program itself and argv[1] is a pointer to the first command line argument supplied, and *argv[n] is the last argument. If no arguments are supplied, argc will be one, otherwise and if you pass one argument then argc is set at 2.
You pass all the command line arguments separated by a space, but if argument itself has a space then you can pass such arguments by putting them inside double quotes "" or single quotes ''. Let us re-write above example once again where we will print program name and we also pass a command line argument by putting inside double quotes:

#include <stdio.h>

int main( int argc, char *argv[] )  
{
   printf("Program name %s\n", argv[0]);
 
   if( argc == 2 )
   {
      printf("The argument supplied is %s\n", argv[1]);
   }
   else if( argc > 2 )
   {
      printf("Too many arguments supplied.\n");
   }
   else
   {
      printf("One argument expected.\n");
   }
}
 
When the above code is compiled and executed with a single argument separated by space but inside double quotes, it produces the following result.

$./a.out "testing1 testing2"

Progranm name ./a.out
The argument supplied is testing1 testing2

C - Error Handling

C Programming Tutorial 
 
As such C programming does not provide direct support for error handling but being a system programming language, it provides you access at lower level in the form of return values. Most of the C or even Unix function calls return -1 or NULL in case of any error and sets an error code errno is set which is global variable and indicates an error occurred during any function call. You can find various error codes defined in <error.h> header file.
So a C programmer can check the returned values and can take appropriate action depending on the return value. As a good practice, developer should set errno to 0 at the time of initialization of the program. A value of 0 indicates that there is no error in the program.

The errno, perror() and strerror()

The C programming language provides perror() and strerror() functions which can be used to display the text message associated with errno.
  • The perror() function displays the string you pass to it, followed by a colon, a space, and then the textual representation of the current errno value.
  • The strerror() function, which returns a pointer to the textual representation of the current errno value.
Let's try to simulate an error condition and try to open a file which does not exist. Here I'm using both the functions to show the usage, but you can use one or more ways of printing your errors. Second important point to note is that you should use stderr file stream to output all the errors.

#include <stdio.h>
#include <errno.h>
#include <string.h>

extern int errno ;

int main ()
{
   FILE * pf;
   int errnum;
   pf = fopen ("unexist.txt", "rb");
   if (pf == NULL)
   {
      errnum = errno;
      fprintf(stderr, "Value of errno: %d\n", errno);
      perror("Error printed by perror");
      fprintf(stderr, "Error opening file: %s\n", strerror( errnum ));
   }
   else
   {
      fclose (pf);
   }
   return 0;
}
 
When the above code is compiled and executed, it produces the following result:

Value of errno: 2
Error printed by perror: No such file or directory
Error opening file: No such file or directory

Divide by zero errors

It is a common problem that at the time of dividing any number, programmers do not check if a divisor is zero and finally it creates a runtime error.
The code below fixes this by checking if the divisor is zero before dividing:

#include <stdio.h>
#include <stdlib.h>

main()
{
   int dividend = 20;
   int divisor = 0;
   int quotient;
 
   if( divisor == 0){
      fprintf(stderr, "Division by zero! Exiting...\n");
      exit(-1);
   }
   quotient = dividend / divisor;
   fprintf(stderr, "Value of quotient : %d\n", quotient );

   exit(0);
}
 
When the above code is compiled and executed, it produces the following result:

Division by zero! Exiting...

Program Exit Status

It is a common practice to exit with a value of EXIT_SUCCESS in case of programming is coming out after a successful operation. Here, EXIT_SUCCESS is a macro and it is defined as 0.
If you have an error condition in your program and you are coming out then you should exit with a status EXIT_FAILURE which is defined as -1. So let's write above program as follows:

#include <stdio.h>
#include <stdlib.h>

main()
{
   int dividend = 20;
   int divisor = 5;
   int quotient;
 
   if( divisor == 0){
      fprintf(stderr, "Division by zero! Exiting...\n");
      exit(EXIT_FAILURE);
   }
   quotient = dividend / divisor;
   fprintf(stderr, "Value of quotient : %d\n", quotient );

   exit(EXIT_SUCCESS);
}
 
When the above code is compiled and executed, it produces the following result:

Value of quotient : 4

Saturday, May 30, 2015

C - Data Types

C Programming Tutorial

In the C programming language, data types refer to an extensive system used for declaring variables or functions of different types. The type of a variable determines how much space it occupies in storage and how the bit pattern stored is interpreted.
The types in C can be classified as follows:
S.N. Types and Description
1 Basic Types: They are arithmetic types and consists of the two types: (a) integer types and (b) floating-point types.
2 Enumerated types: They are again arithmetic types and they are used to define variables that can only be assigned certain discrete integer values throughout the program.
3 The type void: The type specifier void indicates that no value is available.
4 Derived types: They include (a) Pointer types, (b) Array types, (c) Structure types, (d) Union types and (e) Function types.
The array types and structure types are referred to collectively as the aggregate types. The type of a function specifies the type of the function's return value. We will see basic types in the following section, whereas, other types will be covered in the upcoming chapters.

Integer Types

Following table gives you details about standard integer types with its storage sizes and value ranges:
Type Storage size   Value range
char          1 byte   -128 to 127 or 0 to 255
unsigned char          1 byte                                     0 to 255
signed char          1 byte  -128 to 127
int          2 or 4 bytes -32,768 to 32,767 or -2,147,483,648 to                                     2,147,483,647
unsigned int                                             2 or 4 bytes 0 to 65,535 or 0 to 4,294,967,295
short          2 bytes                  -32,768 to 32,767
unsigned short          2 bytes0 to 65,535
long          4 bytes -2,147,483,648 to 2,147,483,647
unsigned long          4 bytes 0 to 4,294,967,295

To get the exact size of a type or a variable on a particular platform, you can use the sizeof operator. The expressions sizeof(type) yields the storage size of the object or type in bytes. Following is an example to get the size of int type on any machine:

#include <stdio.h>
#include <limits.h>

int main()
{
   printf("Storage size for int : %d \n", sizeof(int));
   
   return 0;
}
 
When you compile and execute the above program it produces the following result on Linux:

Storage size for int : 4

Floating-Point Types

Following table gives you details about standard floating-point types with storage sizes and value ranges and their precision:

Type Storage size Value range Precision
float 4 byte 1.2E-38 to 3.4E+38 6 decimal places
double 8 byte 2.3E-308 to 1.7E+308 15 decimal places
long double 10 byte 3.4E-4932 to 1.1E+4932 19 decimal places

The header file float.h defines macros that allow you to use these values and other details about the binary representation of real numbers in your programs. Following example will print storage space taken by a float type and its range values:

#include <stdio.h>
#include <float.h>

int main()
{
   printf("Storage size for float : %d \n", sizeof(float));
   printf("Minimum float positive value: %E\n", FLT_MIN );
   printf("Maximum float positive value: %E\n", FLT_MAX );
   printf("Precision value: %d\n", FLT_DIG );
   
   return 0;
}
 
When you compile and execute the above program, it produces the following result on Linux:

Storage size for float : 4
Minimum float positive value: 1.175494E-38
Maximum float positive value: 3.402823E+38
Precision value: 6

The void Type

The void type specifies that no value is available. It is used in three kinds of situations:
S.N. Types and Description
                                                            Function returns as void There are various functions in C which do not return value or you can say they return void. A function with no return value has the return type as void. For example void exit (int status);
               2 Function arguments as void There are various functions in C which do not accept any parameter. A function with no parameter can accept as a void. For example, int rand(void);
               3 Pointers to void A pointer of type void * represents the address of an object, but not its type. For example a memory allocation function void *malloc( size_t size ); returns a pointer to void which can be casted to any data type.

The void type may not be understood to you at this point, so let us proceed and we will cover these concepts in the upcoming chapters.

C - Constants and Literals

C Programming Tutorial 

The constants refer to fixed values that the program may not alter during its execution. These fixed values are also called literals.
Constants can be of any of the basic data types like an integer constant, a floating constant, a character constant, or a string literal. There are also enumeration constants as well.
The constants are treated just like regular variables except that their values cannot be modified after their definition.

Integer literals

An integer literal can be a decimal, octal, or hexadecimal constant. A prefix specifies the base or radix: 0x or 0X for hexadecimal, 0 for octal, and nothing for decimal.
An integer literal can also have a suffix that is a combination of U and L, for unsigned and long, respectively. The suffix can be uppercase or lowercase and can be in any order.
Here are some examples of integer literals:

212         /* Legal */
215u        /* Legal */
0xFeeL      /* Legal */
078         /* Illegal: 8 is not an octal digit */
032UU       /* Illegal: cannot repeat a suffix */
 
Following are other examples of various type of Integer literals:

85         /* decimal */
0213       /* octal */
0x4b       /* hexadecimal */
30         /* int */
30u        /* unsigned int */
30l        /* long */
30ul       /* unsigned long */

Floating-point literals

A floating-point literal has an integer part, a decimal point, a fractional part, and an exponent part. You can represent floating point literals either in decimal form or exponential form.
While representing using decimal form, you must include the decimal point, the exponent, or both and while representing using exponential form, you must include the integer part, the fractional part, or both. The signed exponent is introduced by e or E.
Here are some examples of floating-point literals:

3.14159       /* Legal */
314159E-5L    /* Legal */
510E          /* Illegal: incomplete exponent */
210f          /* Illegal: no decimal or exponent */
.e55          /* Illegal: missing integer or fraction */

Character constants

Character literals are enclosed in single quotes, e.g., 'x' and can be stored in a simple variable of char type.
A character literal can be a plain character (e.g., 'x'), an escape sequence (e.g., '\t'), or a universal character (e.g., '\u02C0').
There are certain characters in C when they are preceded by a backslash they will have special meaning and they are used to represent like newline (\n) or tab (\t). Here, you have a list of some of such escape sequence codes:
Escape sequence Meaning
            \\                                             \ character
            \'                                             ' character
            \"                                             " character
            \?                                             ? character
            \a                                             Alert or bell
            \b                                             Backspace
            \f                                             Form feed
            \n                                             Newline
            \r                                             Carriage return
            \t                                            Horizontal tab
            \v                                            Vertical tab
            \ooo                                            Octal number of one to three digits
            \xhh . . .                                            Hexadecimal number of one or more digits

Following is the example to show few escape sequence characters:

#include <stdio.h>

int main()
{
   printf("Hello\tWorld\n\n");

   return 0;
}
 
When the above code is compiled and executed, it produces the following result:

Hello   World

String literals

String literals or constants are enclosed in double quotes "". A string contains characters that are similar to character literals: plain characters, escape sequences, and universal characters.
You can break a long line into multiple lines using string literals and separating them using whitespaces.
Here are some examples of string literals. All the three forms are identical strings.

"hello, dear"

"hello, \

dear"

"hello, " "d" "ear"

Defining Constants

There are two simple ways in C to define constants:
  1. Using #define preprocessor.
  2. Using const keyword.

The #define Preprocessor

Following is the form to use #define preprocessor to define a constant:

#define identifier value
 
Following example explains it in detail:

#include <stdio.h>

#define LENGTH 10   
#define WIDTH  5
#define NEWLINE '\n'

int main()
{

   int area;  
  
   area = LENGTH * WIDTH;
   printf("value of area : %d", area);
   printf("%c", NEWLINE);

   return 0;
}
 
When the above code is compiled and executed, it produces the following result:

value of area : 50

The const Keyword

You can use const prefix to declare constants with a specific type as follows:

const type variable = value;
 
Following example explains it in detail:

#include <stdio.h>

int main()
{
   const int  LENGTH = 10;
   const int  WIDTH  = 5;
   const char NEWLINE = '\n';
   int area;  
   
   area = LENGTH * WIDTH;
   printf("value of area : %d", area);
   printf("%c", NEWLINE);

   return 0;
}
 
When the above code is compiled and executed, it produces the following result:


value of area : 50
 
Note that it is a good programming practice to define constants in CAPITALS.

C - Variables

C Programming Tutorial 

A variable is nothing but a name given to a storage area that our programs can manipulate. Each variable in C has a specific type, which determines the size and layout of the variable's memory; the range of values that can be stored within that memory; and the set of operations that can be applied to the variable.
The name of a variable can be composed of letters, digits, and the underscore character. It must begin with either a letter or an underscore. Upper and lowercase letters are distinct because C is case-sensitive. Based on the basic types explained in previous chapter, there will be the following basic variable types:

Type Description
char Typically a single octet(one byte). This is an integer type.
int The most natural size of integer for the machine.
float A single-precision floating point value.
double A double-precision floating point value.
void Represents the absence of type.

C programming language also allows to define various other types of variables, which we will cover in subsequent chapters like Enumeration, Pointer, Array, Structure, Union, etc. For this chapter, let us study only basic variable types.

Variable Definition in C:

A variable definition means to tell the compiler where and how much to create the storage for the variable. A variable definition specifies a data type and contains a list of one or more variables of that type as follows:
 
type variable_list;
 
Here, type must be a valid C data type including char, w_char, int, float, double, bool or any user-defined object, etc., and variable_list may consist of one or more identifier names separated by commas. Some valid declarations are shown here:

int    i, j, k;
char   c, ch;
float  f, salary;
double d;
 
The line int i, j, k; both declares and defines the variables i, j and k; which instructs the compiler to create variables named i, j and k of type int.
Variables can be initialized (assigned an initial value) in their declaration. The initializer consists of an equal sign followed by a constant expression as follows:

type variable_name = value;
 
Some examples are:

extern int d = 3, f = 5;    // declaration of d and f. 
int d = 3, f = 5;           // definition and initializing d and f. 
byte z = 22;                // definition and initializes z. 
char x = 'x';               // the variable x has the value 'x'.

For definition without an initializer: variables with static storage duration are implicitly initialized with NULL (all bytes have the value 0); the initial value of all other variables is undefined.

Variable Declaration in C:

A variable declaration provides assurance to the compiler that there is one variable existing with the given type and name so that compiler proceed for further compilation without needing complete detail about the variable. A variable declaration has its meaning at the time of compilation only, compiler needs actual variable declaration at the time of linking of the program.
A variable declaration is useful when you are using multiple files and you define your variable in one of the files which will be available at the time of linking of the program. You will use extern keyword to declare a variable at any place. Though you can declare a variable multiple times in your C program but it can be defined only once in a file, a function or a block of code.

Example

Try following example, where variables have been declared at the top, but they have been defined and initialized inside the main function:

#include <stdio.h>

// Variable declaration:
extern int a, b;
extern int c;
extern float f;

int main ()
{
  /* variable definition: */
  int a, b;
  int c;
  float f;
 
  /* actual initialization */
  a = 10;
  b = 20;
  
  c = a + b;
  printf("value of c : %d \n", c);

  f = 70.0/3.0;
  printf("value of f : %f \n", f);
 
  return 0;
}
 
When the above code is compiled and executed, it produces the following result:

value of c : 30
value of f : 23.333334
 
Same concept applies on function declaration where you provide a function name at the time of its declaration and its actual definition can be given anywhere else. For example:

// function declaration
int func();

int main()
{
    // function call
    int i = func();
}

// function definition
int func()
{
    return 0;
}

Lvalues and Rvalues in C:

There are two kinds of expressions in C:
  1. lvalue : Expressions that refer to a memory location is called "lvalue" expression. An lvalue may appear as either the left-hand or right-hand side of an assignment.
  2. rvalue : The term rvalue refers to a data value that is stored at some address in memory. An rvalue is an expression that cannot have a value assigned to it which means an rvalue may appear on the right- but not left-hand side of an assignment.
Variables are lvalues and so may appear on the left-hand side of an assignment. Numeric literals are rvalues and so may not be assigned and can not appear on the left-hand side. Following is a valid statement:

int g = 20;
 
But following is not a valid statement and would generate compile-time error:

10 = 20;

C - Storage Classes

C Programming Tutorial 

A storage class defines the scope (visibility) and life-time of variables and/or functions within a C Program. These specifiers precede the type that they modify. There are the following storage classes, which can be used in a C Program
  • auto
  • register
  • static
  • extern

The auto Storage Class

The auto storage class is the default storage class for all local variables.

{
   int mount;
   auto int month;
}
 
The example above defines two variables with the same storage class, auto can only be used within functions, i.e., local variables.

The register Storage Class

The register storage class is used to define local variables that should be stored in a register instead of RAM. This means that the variable has a maximum size equal to the register size (usually one word) and can't have the unary '&' operator applied to it (as it does not have a memory location).

{
   register int  miles;
}
 
The register should only be used for variables that require quick access such as counters. It should also be noted that defining 'register' does not mean that the variable will be stored in a register. It means that it MIGHT be stored in a register depending on hardware and implementation restrictions.

The static Storage Class

The static storage class instructs the compiler to keep a local variable in existence during the life-time of the program instead of creating and destroying it each time it comes into and goes out of scope. Therefore, making local variables static allows them to maintain their values between function calls.
The static modifier may also be applied to global variables. When this is done, it causes that variable's scope to be restricted to the file in which it is declared.
In C programming, when static is used on a class data member, it causes only one copy of that member to be shared by all objects of its class.

#include <stdio.h>
 
/* function declaration */
void func(void);
 
static int count = 5; /* global variable */
 
main()
{
   while(count--)
   {
      func();
   }
   return 0;
}
/* function definition */
void func( void )
{
   static int i = 5; /* local static variable */
   i++;

   printf("i is %d and count is %d\n", i, count);
}
 
You may not understand this example at this time because I have used function and global variables, which I have not explained so far. So for now let us proceed even if you do not understand it completely. When the above code is compiled and executed, it produces the following result:

i is 6 and count is 4
i is 7 and count is 3
i is 8 and count is 2
i is 9 and count is 1
i is 10 and count is 0

The extern Storage Class

The extern storage class is used to give a reference of a global variable that is visible to ALL the program files. When you use 'extern', the variable cannot be initialized as all it does is point the variable name at a storage location that has been previously defined.
When you have multiple files and you define a global variable or function, which will be used in other files also, then extern will be used in another file to give reference of defined variable or function. Just for understanding, extern is used to declare a global variable or function in another file.
The extern modifier is most commonly used when there are two or more files sharing the same global variables or functions as explained below.

First File: main.c
#include <stdio.h>
 
int count ;
extern void write_extern();
 
main()
{
   count = 5;
   write_extern();
}
 
Second File: support.c
#include <stdio.h>
 
extern int count;
 
void write_extern(void)
{
   printf("count is %d\n", count);
}
 
Here, extern keyword is being used to declare count in the second file where as it has its definition in the first file, main.c. Now, compile these two files as follows:

 $gcc main.c support.c
 
This will produce a.out executable program, when this program is executed, it produces the following result:

5

C - Decision Making

C Programming Tutorial

Decision making structures require that the programmer specify one or more conditions to be evaluated or tested by the program, along with a statement or statements to be executed if the condition is determined to be true, and optionally, other statements to be executed if the condition is determined to be false.
Following is the general form of a typical decision making structure found in most of the programming languages:

Decision making statements in C
C programming language assumes any non-zero and non-null values as true, and if it is either zero or null, then it is assumed as false value.
C programming language provides following types of decision making statements. Click the following links to check their detail.
Statement Description
if statement An if statement consists of a boolean expression followed by one or more statements.
if...else statement An if statement can be followed by an optional else statement, which executes when the boolean expression is false.
nested if statements You can use one if or else if statement inside another if or else if statement(s).
switch statement A switch statement allows a variable to be tested for equality against a list of values.
nested switch statements You can use one switch statement inside another switch statement(s).

The ? : Operator:

We have covered conditional operator ? : in previous chapter which can be used to replace if...else statements. It has the following general form:
Exp1 ? Exp2 : Exp3;
Where Exp1, Exp2, and Exp3 are expressions. Notice the use and placement of the colon.
The value of a ? expression is determined like this: Exp1 is evaluated. If it is true, then Exp2 is evaluated and becomes the value of the entire ? expression. If Exp1 is false, then Exp3 is evaluated and its value becomes the value of the expression.

C - Functions

C Programming Tutorial 

A function is a group of statements that together perform a task. Every C program has at least one function, which is main(), and all the most trivial programs can define additional functions.
You can divide up your code into separate functions. How you divide up your code among different functions is up to you, but logically the division usually is so each function performs a specific task.
A function declaration tells the compiler about a function's name, return type, and parameters. A function definition provides the actual body of the function.
The C standard library provides numerous built-in functions that your program can call. For example, function strcat() to concatenate two strings, function memcpy() to copy one memory location to another location and many more functions.
A function is known with various names like a method or a sub-routine or a procedure, etc.

Defining a Function:

The general form of a function definition in C programming language is as follows:

return_type function_name( parameter list )
{
   body of the function 
}
 
A function definition in C programming language consists of a function header and a function body. Here are all the parts of a function:
  • Return Type: A function may return a value. The return_type is the data type of the value the function returns. Some functions perform the desired operations without returning a value. In this case, the return_type is the keyword void.
  • Function Name: This is the actual name of the function. The function name and the parameter list together constitute the function signature.
  • Parameters: A parameter is like a placeholder. When a function is invoked, you pass a value to the parameter. This value is referred to as actual parameter or argument. The parameter list refers to the type, order, and number of the parameters of a function. Parameters are optional; that is, a function may contain no parameters.
  • Function Body: The function body contains a collection of statements that define what the function does.

Example:

Following is the source code for a function called max(). This function takes two parameters num1 and num2 and returns the maximum between the two:

/* function returning the max between two numbers */
int max(int num1, int num2) 
{
   /* local variable declaration */
   int result;
 
   if (num1 > num2)
      result = num1;
   else
      result = num2;
 
   return result; 
}

Function Declarations:

A function declaration tells the compiler about a function name and how to call the function. The actual body of the function can be defined separately.
A function declaration has the following parts:

return_type function_name( parameter list );
 
For the above defined function max(), following is the function declaration:

int max(int num1, int num2);
 
Parameter names are not important in function declaration only their type is required, so following is also valid declaration:

int max(int, int);
 
Function declaration is required when you define a function in one source file and you call that function in another file. In such case you should declare the function at the top of the file calling the function.

Calling a Function:

While creating a C function, you give a definition of what the function has to do. To use a function, you will have to call that function to perform the defined task.
When a program calls a function, program control is transferred to the called function. A called function performs defined task and when its return statement is executed or when its function-ending closing brace is reached, it returns program control back to the main program.
To call a function, you simply need to pass the required parameters along with function name, and if function returns a value, then you can store returned value. For example:

#include <stdio.h>
 
/* function declaration */
int max(int num1, int num2);
 
int main ()
{
   /* local variable definition */
   int a = 100;
   int b = 200;
   int ret;
 
   /* calling a function to get max value */
   ret = max(a, b);
 
   printf( "Max value is : %d\n", ret );
 
   return 0;
}
 
/* function returning the max between two numbers */
int max(int num1, int num2) 
{
   /* local variable declaration */
   int result;
 
   if (num1 > num2)
      result = num1;
   else
      result = num2;
 
   return result; 
}
 
I kept max() function along with main() function and compiled the source code. While running final executable, it would produce the following result:

Max value is : 200

Function Arguments:

If a function is to use arguments, it must declare variables that accept the values of the arguments. These variables are called the formal parameters of the function.
The formal parameters behave like other local variables inside the function and are created upon entry into the function and destroyed upon exit.
While calling a function, there are two ways that arguments can be passed to a function:

Call TypeDescription
Call by value This method copies the actual value of an argument into the formal parameter of the function. In this case, changes made to the parameter inside the function have no effect on the argument.
Call by reference This method copies the address of an argument into the formal parameter. Inside the function, the address is used to access the actual argument used in the call. This means that changes made to the parameter affect the argument.

By default, C uses call by value to pass arguments. In general, this means that code within a function cannot alter the arguments used to call the function and above mentioned example while calling max() function used the same method.

C - Operators

C Programming Tutorial 

An operator is a symbol that tells the compiler to perform specific mathematical or logical manipulations. C language is rich in built-in operators and provides the following types of operators:
  • Arithmetic Operators
  • Relational Operators
  • Logical Operators
  • Bitwise Operators
  • Assignment Operators
  • Misc Operators
This tutorial will explain the arithmetic, relational, logical, bitwise, assignment and other operators one by one.

Arithmetic Operators

Following table shows all the arithmetic operators supported by C language. Assume variable A holds 10 and variable B holds 20 then:

Show Examples

Operator Description Example
+ Adds two operands         A + B will give 30
- Subtracts second operand from the first         A - B will give -10
* Multiplies both operands         A * B will give 200
/ Divides numerator by de-numerator         B / A will give 2
% Modulus Operator and remainder of after an integer division         B % A will give 0
++ Increments operator increases integer value by one         A++ will give 11
-- Decrements operator decreases integer value by one         A-- will give 9

Relational Operators

Following table shows all the relational operators supported by C language. Assume variable A holds 10 and variable B holds 20, then:
Show Examples
Operator Description Example
== Checks if the values of two operands are equal or not, if yes then condition becomes true.         (A == B) is not true.
!= Checks if the values of two operands are equal or not, if values are not equal then condition becomes true.         (A != B) is true.
> Checks if the value of left operand is greater than the value of right operand, if yes then condition becomes true.         (A > B) is not true.
< Checks if the value of left operand is less than the value of right operand, if yes then condition becomes true.         (A < B) is true.
>= Checks if the value of left operand is greater than or equal to the value of right operand, if yes then condition becomes true.         (A >= B) is not true.
<= Checks if the value of left operand is less than or equal to the value of right operand, if yes then condition becomes true.         (A <= B) is true.

Logical Operators

Following table shows all the logical operators supported by C language. Assume variable A holds 1 and variable B holds 0, then:

Show Examples

Operator Description Example
&& Called Logical AND operator. If both the operands are non-zero, then condition becomes true.         (A && B) is false.
|| Called Logical OR Operator. If any of the two operands is non-zero, then condition becomes true         (A || B) is true.
! Called Logical NOT Operator. Use to reverses the logical state of its operand. If a condition is true then Logical NOT operator will make false.        !(A && B) is true.

Bitwise Operators

Bitwise operator works on bits and perform bit-by-bit operation. The truth tables for &, |, and ^ are as follows:
pqp & qp | qp ^ q
   0    0    0    0    0
   0    1    0    1    1
   1    1    1    1    0
   1    0    0    1    1

Assume if A = 60; and B = 13; now in binary format they will be as follows:
A = 0011 1100
B = 0000 1101
-----------------
A&B = 0000 1100
A|B = 0011 1101
A^B = 0011 0001
~A  = 1100 0011

The Bitwise operators supported by C language are listed in the following table. Assume variable A holds 60 and variable B holds 13, then:

Show Examples

Operator Description Example
& Binary AND Operator copies a bit to the result if it exists in both operands. (A & B) will give 12, which is 0000 1100
| Binary OR Operator copies a bit if it exists in either operand. (A | B) will give 61, which is 0011 1101
^ Binary XOR Operator copies the bit if it is set in one operand but not both. (A ^ B) will give 49, which is 0011 0001
~ Binary Ones Complement Operator is unary and has the effect of 'flipping' bits. (~A ) will give -61, which is 1100 0011 in 2's complement form.
<< Binary Left Shift Operator. The left operands value is moved left by the number of bits specified by the right operand. A << 2 will give 240 which is 1111 0000
>> Binary Right Shift Operator. The left operands value is moved right by the number of bits specified by the right operand. A >> 2 will give 15 which is 0000 1111

Assignment Operators

There are following assignment operators supported by C language:

Show Examples

Operator Description Example
= Simple assignment operator, Assigns values from right side operands to left side operand C = A + B will assign value of A + B into C
+= Add AND assignment operator, It adds right operand to the left operand and assign the result to left operand C += A is equivalent to C = C + A
-= Subtract AND assignment operator, It subtracts right operand from the left operand and assign the result to left operand C -= A is equivalent to C = C - A
*= Multiply AND assignment operator, It multiplies right operand with the left operand and assign the result to left operand C *= A is equivalent to C = C * A
/= Divide AND assignment operator, It divides left operand with the right operand and assign the result to left operand C /= A is equivalent to C = C / A
%= Modulus AND assignment operator, It takes modulus using two operands and assign the result to left operand C %= A is equivalent to C = C % A
<<= Left shift AND assignment operator C <<= 2 is same as C = C << 2
>>= Right shift AND assignment operator C >>= 2 is same as C = C >> 2
&= Bitwise AND assignment operator C &= 2 is same as C = C & 2
^= bitwise exclusive OR and assignment operator C ^= 2 is same as C = C ^ 2
|= bitwise inclusive OR and assignment operator C |= 2 is same as C = C | 2

Misc Operators ↦ sizeof & ternary

There are few other important operators including sizeof and ? : supported by C Language.

Show Examples

Operator Description Example
sizeof()               Returns the size of an variable. sizeof(a), where a is integer, will return 4.
&               Returns the address of an variable. &a; will give actual address of the variable.
*               Pointer to a variable. *a; will pointer to a variable.
? :               Conditional Expression If Condition is true ? Then value X : Otherwise value Y

Operators Precedence in C

Operator precedence determines the grouping of terms in an expression. This affects how an expression is evaluated. Certain operators have higher precedence than others; for example, the multiplication operator has higher precedence than the addition operator.
For example x = 7 + 3 * 2; here, x is assigned 13, not 20 because operator * has higher precedence than +, so it first gets multiplied with 3*2 and then adds into 7.
Here, operators with the highest precedence appear at the top of the table, those with the lowest appear at the bottom. Within an expression, higher precedence operators will be evaluated first.
Show Examples
Category  Operator  Associativity 
Postfix                () [] -> . ++ - -   Left to right 
Unary               + - ! ~ ++ - - (type)* & sizeof                             Right to left 
Multiplicative                              * / %        Left to right 
Additive                              + -  Left to right 
Shift                 << >>  Left to right 
Relational                 < <= > >=  Left to right 
Equality                 == !=  Left to right 
Bitwise AND                &  Left to right 
Bitwise XOR                ^  Left to right 
Bitwise OR                |  Left to right 
Logical AND                &&  Left to right 
Logical OR                ||  Left to right 
Conditional                ?:  Right to left 
Assignment                = += -= *= /= %=>>= <<= &= ^= |=  Right to left 
Comma  Left to right 

 
Designed by Kakada Akkarak Surakkiat
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